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WebGPU Shading Language

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WebGPU Shading Language is a shading language created in 2020.

#2283on PLDB 4Years Old
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WebGPU Shading Language (WGSL) is the shader language for [WebGPU]. That is, an application using the WebGPU API uses WGSL to express the programs, known as shaders, that run on the GPU.


Example from the web:
[[location 0]] var<out> gl_FragColor : vec4<f32>; fn main() -> void { gl_FragColor = vec4<f32>(0.4, 0.4, 0.8, 1.0); return; } entry_point fragment = main;

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